Casparian Campaign
Operation: Light Bringer

# of Missions: 5
Mission type: Single Player Combat (Set as Rebel)
Required: X-Wing vs. Tie Fighter

Background:

This campaign is based on situations on the Star Wars MUSH.
Like the MUSH, the events occur approximately 2 years after the
Battle of Endor.

Caspar, a neutral faction struggling to survive in a galaxy torn by
conflict, often finds itself caught between the Empire and the New
Republic.  However, some of their struggles originate from within.

As the campaign starts, you fly for Caspar, 2nd in command of the
A-Wing Jester Squadron.  The Olumhumbra, a religious sect of Sarians,
have been surreptitious about their recent business dealings.  Your
first mission will take you on what seems like a simple surprise
transaction inspection, but will lead you to a confrontation with
Caspar's most dangerous nemesis.


To Install:

Copy the files cas1.tie, cas2.tie, cas3.tie, cas4.tie, and cas5.tie
into the /combat directory of your main XvT directory.  
[Copy thefiles cas2.lst, cas3.lst, cas4.lst, and cas5.lst
into the /wave directory of your main XvT directory. 
Copy all wav files into a directory named /cas in the /wave directory.
(These istructions, inside the brackets, are for the full version only,
cas1p1.zip, and do not apply to the lite version, cas1p1lt.zip)] 
Find the file Rebel.lst in the combat directory, and open it using
Notebook or a similar text editor.  At the bottom of the file, add the
following lines:

//
[Casparian Campaign: Operation Light Bringer]
//
60
cas1.tie
Investigate Olumhumbra Rendevous
61
cas2.tie
Rescue Stranded Freighter
62
cas3.tie
Protect Imperial Diplomats
63
cas4.tie
Oversee KOS repairs
64
cas5.tie
Raid Griffon Command Post

Save the file, and the campaign should be ready to play.


To Play:

Start up XvT, and you should find all 5 missions in the Combat
mission menu.  Bear in mind that this is a single player campaign.
The missions should be flown in order, and you should not move on
to the next mission until you have completed the previous one
successfully.


Credits:
Created with XvT Workshop v.1 beta 3 by Evan Sabatelli
Based on events from the Star Wars MUSH (206.114.144.7 4402)
Created by Dan Rubado
Story by Dan Rubado
Voices: Dan Rubado
        Jay Lang
        Meghan Rubado
X-Wing vs. Tie Fighter, Star Wars, and just about everything else
are copyrights of LucasFilm LTD, and, while not used with permission,
hopefully I've done nothing to tick them off.


Questions:
	
Q:  Why can't I choose my ships in these missions?
A:  Caspar has access to only 2 fighters available in the game: A-Wing
    fighters and Z-95s.  The squadrons are based on the ships, and
    therefor being able to choose any ship would take away from the
    missions.  At times, you will fly with Hawk Sqaudron, a Z-95 group.
    While you may choose to fly for Hawk Squadron on these missions, it
    is suggested that you stick with Jester.

Q:  Where does all this stuff tie in with Star Wars?
A:  Bear in mind that the possibilities of the Star Wars universe
    are almost endless.  This situation assumes that, besides the
    Empire and New Republic, there were small, independent factions
    struggling to survive on their own.  Don't worry, both the Empire
    and the New Republic have cameo appearences.

Q:  I think these missions are pretty good, but with a little tweaking,
    I think I can make them even better.  Can I do so and upload them?
A:  I really don't care, as long as you ask me about it via email
    first.  I spent a lot of time on these missions, I and I think I've
    done a pretty good job.  I'd like at least a LITTLE credit for
    what I've done.

Q:  This situation is pretty interesting.  How can I learn more about 
    the Caspar System and the other new ideas presented?
A:  There is a plethora of information on the Star Wars MUSH, at
    206.114.144.7 4402.  Here, you can learn some very interesting
    things, and, if you like, get involved with the game.

Glossary:

Blake: Caspar's flagship Nebulon-B Frigate
Caspar: A neutral system and planet of the same name.  Located between
        the Imperial and Republic setions of the Galaxy.
Grei Lar: Respected Caspar Businessman and director of the Kichnar
          Orbital Station.
Griffons: Another independant faction, alligned with the Republic.
          For the purposes of this campaign, Caspar's nemesis.
KOS (Kichnar Orbital Station): A tibanna gas mining station orbiting
                               the planet Kichnar.
Olumekar: A dark, stormy planet in the Caspar System, home to the
          Olumhumbra.
Olumhumbra: A religious sect of Sarians, whose power is derived from
            the dark side of the force.  They support themselves
            trade and research.
Q'raan Endvarel: Caspar's Director of Diplomatic Affairs
Sarian: The native race of the Caspar system.  Humanoid in appearance,
        most are beautiful by human standards, and all have distinctive
        'Sar Spots' from their temples to their necks along the
        hairline.


